Unreal Engine 4 – Sculpting Rocks #4

Me again! Moar rawks!!

Tonight I’ve experimented a bit with materials in Unreal Engine 4. Man, I just love this engine! 🙂

Anyway, I wanted to see if I could add some detail texturing that are projected in world space and only appears on the side of the rocks.

So I sculpted a basic striae typed rock and used that sculpt to create tiling albedo/roughness, ao and normal maps. I then proceeded to a create a bi-planar world texture projection in unreal engine 4 and then blended the results with the base maps of the rock material. The result looks quite good to me, I just need to break the pattern a bit here and there with some procedural noise mask and it’ll be good to go 🙂

Rocks - Unreal Engine 4 World-position bi-planar striae detail texture projection
Rocks – Unreal Engine 4 World-position bi-planar striae detail texture projection
Rocks - Word-position bi-planar projection material
Rocks – Word-position bi-planar projection material

Leave a Reply

Your email address will not be published. Required fields are marked *