Unreal Engine Doodles #2

I’ve been amazed by this cool tall grass motion in Horizon:ZD

I’m trying to replicate this in UE. So far I made a plastic bender simulator.

On a more serious note, I feel like with the correct settings I could get close to the grass motion but what’s worrying me in UE is the fact that no matter what, the collision will affect the player and its ability to move around whereas the impact on the character physic in Horizon:ZD seems totally inexistant.

EDIT : turns out this last statement is totally false if you play with collision channel 🙂 One object may totally affect another one and not the other way around.

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