It’s always great to animate a character or a creature with a powerful rig that makes your life really easy, right? At least I do but I don’t know much about rigging so I had to rely quite a lot on Blender’s great Rigify addon. It’s powerful and versatile but I always hated to use something that I don’t understand because it’s scares me.
So I recently wanted to improve my rigging skills and understand a bit more what is behind all those fancy animation controllers. I spent two weeks watching rigging tutorials and spending a lot of time investigating blender’s Rigify and Pitchiboy amazing rigs.
I’ve still a lot to learn but I’ve made great progress and I don’t have to rely on other peoples rigs anymore. I should now be able to make a decent rig for any kind of creatures and characters, mostly thanks to Nathan’s DVD : Humane Rigging
I strongly advise you to buy it if you’re into rigging because it’s really a great training dvd !
Anyway, here’s a couple videos of my human rig so far.
Link in case something’s wrong with the video : Arms
It’s been a long time since I wanted to start my own base-mesh library. Those are great to have both in a personal and professional environment to get started on a new project/idea really quickly.
Even for creature sketching, which a lot of time tends to mimics closely real animal or human anatomy, it’s quite fun and fast to take different pieces of different animals and mix them together to create a weird living thing concept!
So here’s a first batch of animal base meshes that I started last week. My goal was to keep them low/mid res (~1K-4K triangles), use edge loops on eyes/ears/mouth/shoulders/hips/tails, forbid use of triangles and keep things as square as possible when possible.
Some of them were rushed a bit, especially some of the heads that are not super realistic but eh, those are base-meshes 🙂
Here is an update of my Shiva fan art from Nebezial’s “Ravine” comic 🙂
No big changes although I reworked quite a bit the textures. I tried to improve the look of the armor but I think it looks too noisy now 🙁 I also worked on the feathers to add some details and colors and the skin as well to add a bit of color and value variations here and there.
I also added water on the eyes but I’ve trouble making it pop in UE4 so it’s barely visible. The blades still looks as ugly as possible! I need to fix that.
First post on my blog 🙂 Hopefully it’ll be monthly updated with work in progress, tips&tricks and some random art stuff that doesn’t necessarily end in my portfolio!
I stumbled upon this great character concept art by Nebezial from his ‘Ravine’ comic books a while ago and it just stuck on my mind so I decided to give it a go. I used a pbr workflow for the materials (first time) and UE4 to render the character (first time as well).