I’ve been amazed by this cool tall grass motion in Horizon:ZD
I’m trying to replicate this in UE. So far I made a plastic bender simulator.
On a more serious note, I feel like with the correct settings I could get close to the grass motion but what’s worrying me in UE is the fact that no matter what, the collision will affect the player and its ability to move around whereas the impact on the character physic in Horizon:ZD seems totally inexistant.
I’ve finally decided to buy World Machine & Geo Glyph 2 and I’m not disappointed. This software is crazy and it’s totally worth it. I’ve big plans for it, the first behing a new and massive personal project.
Reason why I’ve not made any update to my portfolio or blog is because I’ve been devoting all my time to being an Environment Artist at Spiritwalk Games. I’m super stoked on the position, the job is super challenging and the project we’re working on is awesome so it’s all I could ask.
Personal projects will be put on hold for a while, that’s for sure, but a few interesting ideas are slowly building in my head so I’ll get back to it, sooner or later! In the mean time I wish you all best luck with your art!
As you can see I didn’t upload any content lately. My last post was concerning my final sketchfab entry, which I won! I was so stoked to win first place, I couldn’t believe it, especially with the amount of talented artists who participated in the contest.
Although I personally think some entries were better looking than mine, judges gave me additional points for my in-depth story telling, use of animation & annotations and creating an environment that, for them, perfectly fitted with the overall vibe of the contest. Stoked, thanks guys!
Shortly after that, I’ve been interviewed on BlenderNation which was cool as well! Read it here : http://www.blendernation.com/2016/09/12/artist-interview-ghislain-girardot-winner-sketch-fab-wow-contest/
Then I took some well deserved vacations. It’s been years since I did not take a proper break from 3D. I’m always working on pro or personal stuff all day all year that I felt I really needed a break, especially after the contest.
I received the Oculus I won with the contest not so long ago and all I can say is that it’s amazing. I underestimated the feeling of immersion it gives you. I played some demos and my mind was blown. I’m now googling for a more long term game that I could play on VR and my strongest choice atm is Elite: Dangerous. Spacesim looks like the kind of game that VR can push to the next level. I also tried Project Cars (I already played it quite extensively without VR) but I felt that the track far in front of you doesn’t really read very well in VR. Since the cockpit takes a huge part of the screen and all the important information (opponent cars and track/turns ahead) are so tightly concentrated in a very small portion of the screen (near the horizon), the DPI of the Oculus doesn’t suffice to render sharply so many geometric and depth information in such a tight space. Anyway, still amazed by the Oculus. Can’t wait to try Elite:Dangerous. I’m just waiting for Thurstmaster T.16000 M FCS Hotas to be released (should be this month) to buy it from amazon (since I also won a 90€ reduction coupon with the contest).
Lastly, I’m in discussion with two different company for a freelance job soon so vacations are coming to an end! I’m not sure if I’ll be back with a new personal project yet but we’ll see!