Unreal Engine 4 – Sculpting Rocks #3

Hi,

I’m continuing my experimentations with rocks. I added one medium/small rock variation and also made 2 rubble/ground transition sculpt (mainly based on the other rocks) and played with materials in Unreal Engine to add a detail normal map/albedo. The roughness might be a bit too low, it’s a bit too shiny I guess.

I also learned to make layered materials and added a snowy/mossy variant just for fun. I’m quite happy with the result so far.

Rocks - UE 4 render
Rocks – UE 4 render
Rocks - UE 4 layered materials renders
Rocks – UE 4 layered materials renders

Zbrush & Substance Painter – Sculpting Rocks #2

Hello 🙂

As promised, I’ve continued my experimentations with rocks. I also tried Substance Painter for the first time and I must say I’m quite impressed by this software. It’s really user-friendly and super powerful!

Anyway, I trashed a lot of failed attempts and restarted from scratch several time but I’m quite happy with those 3 so far. I intend to add at least one smaller rock to the pack, maybe a medium one as well and create some material variations.

Rocks - Substance Painter Render #1
Rocks – Substance Painter Render #1
Rocks - Substance Painter Render #2
Rocks – Substance Painter Render #2
Rocks - Substance Painter Render #3
Rocks – Substance Painter Render #3