Unreal Engine Doodles #1

Hey! I’ve been diverging a lot lately about personal projects, tackling many stuff at once. For instance, those last few experiments with Sand Dunes that I posted previously remains unfinished but it’s not forgotten haha. It’s part of a bigger scheme, hopefully. It will make sense later on. Anyway, I was just super excited about my lastest accomplishement with Unreal Engine, one that still wasn’t even working an hour ago. It took me around 40 hours to figure that one out but I’m stoked on the result.

It calculates a wallride trajectory on the fly and offsets it (the offset part was extremely complicated for me, damn!!!)