©Conflux Games : Main Character
In April 2013, Conflux Games asked me to design, model, texture and animate a main human character. I was asked to pack as much textures as possible into one single atlas so one 2048*2048 texture was used for the face, arms and every armor pieces and one 1024*1024 texture was used for the weapons and shields. Global art guidelines were provided during the creation process which I had to respect but no concepts art were given so I had to create designs from scratch. I was also asked to produce spells icons as well as icons for every pieces of gear created.