Fantasy Power Shrine

In June/July 2016 I wanted to try a Blizzard sort-of approach for handpainted props by using hi-res sculpts. I wanted to create some kind of DOTA-like building so I came up with an idea and sculpted it in Zbrush once I had done the basemesh in Blender. Goal here was to do a complete project including animations and particles. Rendered in UE4.

Visit my blog for a breakdown of the project !

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