Fantasy Power Shrine
In June/July 2016 I wanted to try a Blizzard sort-of approach for handpainted props by using hi-res sculpts. I wanted to create some kind of DOTA-like building so I came up with an idea and sculpted it in Zbrush once I had done the basemesh in Blender. Goal here was to do a complete project including animations and particles. Rendered in UE4.
Visit my blog for a breakdown of the project !