Huntress

In September/October 2013, I wanted to practice female character modeling so I decided to create a fantasy huntress without thinking too much about the tricount and texture limitations to increase the fun. The tricount for the character and all the items ended up being about 25 000 triangles and one single 2048*2048 diffuse texture was used for everything. I also rigged the character to play with some poses and all. I had a blast making this character !

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